It is time for Indian PUBG gamers to gear up and get ready as the much coveted Predator Gaming League preliminaries are about to kick-off here in India. The registrations for PGL 2020 India are set to commence from 14th October 2019, with the regional tournament starting from 1st November 2019.
The winning team will get to participate in one of the most anticipated competitions, the Asia Pacific Predator League 2020, to be held in Manila on February 22-23, 2020 at the SM Mall of Asia Arena, Pasay City. Prior to that, all 17 regions will start registrations for their local qualifier competitions in October, before going to Manila in February 2020 to fight the final battle.
Predator League is by far the largest brand-initiated tournament in the Asia Pacific Region, with 3,530 teams from 16 regions joining the 2019 edition held in Thailand. As for Predator League 2020, Acer recognizes the potential of the Philippines gaming market, and the number of people going professional in the field, showing that the Philippines is growing fast among the ASEAN region.
Predator, the brand with a comprehensive line of gaming devices, will gather the best gamers in 17 regions from Malaysia, Singapore, Hong Kong, Macau, Philippines, Thailand, Vietnam, Indonesia, Australia, India, Japan, South Korea, Taiwan, Mongolia, Sri Lanka, Bangladesh, and Myanmar. Only the determined and strong-willed in the PUBG (PLAYERUNKNOWN’S BATTLEGROUNDS) and DOTA2 (Defense of the Ancients 2) games will capture the prize pool value at US$400,000.
“With the third edition of the Predator League coming up, Acer continues to provide an international stage for talented gamers to compete, show off their skills and fight for glory. Acer will provide a comprehensive ecosystem to support the industry, and most importantly, the gamers,” said Andrew Hou, President of Acer Pan Asia Pacific Regional Operations.
Chandrahas Panigrahi, CMO and Consumer Business Head, Acer India said, “I am thrilled to announce Acer’s 3rd edition of Predator Gaming League in 2020. As the e-sports market is doubling every year, we thrive to be at the forefront of the eSports innovation to best serve our consumers. With the sort of players and teams we have and the hard work they put in, it won’t be long before India makes its mark in e-sports map globally. In fact, India has more youth who are interested in gaming as compared to other countries. In our last two India Finale, we had received tremendous response from the gaming community especially in the PUBG category, hence we will focus and invite PUBG players to compete and win a chance to represent India in the Grand Finale to be held in Manila, Philippines. Like every year, this year also the Predator Gaming League will provide a bigger and better platform for gamers to display their talent and skills. Acer has pushed the boundaries of e-sports for over three years, and we’re committed to taking Indian e-sports talent and provide them a platform to shine on global stage.”
Gamers of PUBG and DOTA2 will battle it out in the Asia Pacific Predator League 2020. PUBG is considered to be one of the toughest and fast-rising esports game from PUBG Corporation with 100 players trying to eliminate each other until the last person standing. Its popularity made it a global gaming phenomenon that became one of the highest-selling games of all time with over 50 million copies sold.
The inaugural Asia Pacific Predator League was held in Jakarta, Indonesia in 2018 to further reinforce the Predator brand’s commitment to supporting the gaming industry in the region. The second edition was held in Bangkok, Thailand, which saw one of the fiercest battles with the tournament lasting three days at Nimibutr Stadium in February 2019. Over 10,000 fans watched the battles in real-time — and in real life. It garnered 4.3 million views online and the peak concurrent viewership reached 123,000.
Asia Pacific Predator League 2020 Postponed Due to COVID-19 Pandemic
Acer announced that the Asia Pacific Predator League 2020 will be postponed to spring 2021 in the Philippines due to the ongoing Covid-19 pandemic. The health and safety of the gaming community remains Acer’s primary concerns, and the company has been working closely with public health authorities and their advisories.
The same qualifying teams from the local preliminary competitions will attend the finale in Spring 2021, and the event has been renamed as Predator League 2020/2021 with a prize pool of US$400,000.
“The postponement of the Asia Pacific Predator League, instead of a cancellation, demonstrates Acer’s commitment to the gaming community,” said Andrew Hou, President of Acer Pan Asia Pacific Regional Operations. “With the ongoing Covid-19 situation, we made the decision to move the competition to Spring 2021 for the safety and best interests of the tournament’s competitors, fans, spectators and staff.”
Almost 20,000 tickets have already been sold for the tournament, which was originally scheduled to take place in Manila, Philippines in February 2020 at the SM Mall of Asia Arena, Pasay City in Manila. A total of 17 regions entered the local qualifier competitions held from October 2019.
The inaugural Asia Pacific Predator League was held in Jakarta, Indonesia in 2018 to reinforce the Predator brand’s commitment to supporting the gaming industry in the region. The second edition in 2019 was held at Nimibutr Stadium in Bangkok, Thailand, watched by over 10,000 fans in real-time. It garnered 4.3 million views online and the peak concurrent viewership reached 123,000.
All contestants will be directly contacted with notices of important updates and when a new date has been established. Follow Acer’s social media accounts on Facebook, Instagram, and Twitter to keep updated on the latest developments Asia Pacific Predator League 2020/2021.
Microsoft Honored Team Hollo as the Winner of 2020 Imagine Cup World Championship
Microsoft announced Team Hollo from Hong Kong as the World Champion for the 2020 Imagine Cup who won the grand prize for their mental health companion web app leveraging Azure analytics and AI services to advance youth therapy practices. This is the first time in the 18-year history of the competition that a team from Hong Kong has won the top prize. Runner-up teams include Team Syrinx from Japan and Team Tremor Vision from the United States. Team Syrinx created a neck wearable EL (Electrolarynx) that restores the ability to speak for people who have lost their voices and Team Tremor Vision developed a web-based tool that enables physicians to detect early-onset Parkinson’s and quantitatively track patient progress.
Held at the Microsoft Build digital event, Team Hollo won USD100,000, a mentoring session with Microsoft CEO Satya Nadella, and USD50,000 in Azure grants. Hollo is a digital mental health companion and therapist, used to enhance practices by nongovernmental organizations (NGOs) and therapists through an AI chatbot. It leverages Big Data and AI to introduce youth to therapy and counseling practices through online gamified journaling and mindfulness activities. Data from the AI chatbots and journaling can then be collected to generate actionable findings. This scalable model aims to cut the heavy cost of mental health care for youth to make support more accessible and supplements existing self-help techniques and therapy practices.
“Mental health is a really significant problem faced by society around the world, affecting so many especially in 2020. We’re so excited to win the Imagine Cup World Championship because it will allow us to continue working on this innovative mental health platform and technology. Our journey has definitely reaffirmed our belief that going forward, this is something viable and has the potential to save lives,” said Team Hollo.
The 18th annual Imagine Cup competition saw thousands of students across the world submitting innovations to impact their communities, both locally and globally. This year’s innovative and inclusive solutions submitted by teams tackle some of the world’s biggest challenges in healthcare, agriculture, media, and more.
“We’re always so impressed and humbled to see the projects these young developers have created, this year is no different! Their innovations aim to address issues in their communities and are focused on bringing the world together. With the competition moving into a virtual format for the very first time, it was inspiring to see how the teams came together to pitch their projects to the judges at Microsoft Build’s inaugural digital event,” said Jennifer Ritzinger, General Manager, Audience Evangelism, Microsoft.
Six finalist teams from Asia, EMEA and the Americas were selected to move forward to the World Championship, after advancing through hackathons, and online semifinals by presenting their innovations via Teams at virtual regional event in their respective regions.
The top three teams — Team Hollo, Team Syrinx and Team Tremor Vision – gave an in-depth presentation of their solutions, which were assessed for their diversity, originality, and innovative design.
This year’s online judging panel consisted of Microsoft executives and innovation experts with technology, diversity, and social change-centered experiences:
- Dwana Franklin-Davis, CEO of Reboot Representation, a tech innovator, and leader who has worked to empower underrepresented groups in technology
- The CyberCode Twins, America and Penelope Lopez, young innovators who have participated in tech competitions across the world and hope to introduce other students to opportunities in the field
- Brad Smith, President, Microsoft Corp, who leads work on a wide range of issues involving the intersection of technology and society, including ethics and AI, human rights, and environmental sustainability.
Watch the show to experience the moment when Team Hollo is crowned champion! Registration for the 2021 competition is also now open for students and young developers to sign up today! For more information on the competition and the participating teams, please visit the Microsoft blog.
Kaspersky’s Founder and CEO Launches ‘Kaspersky Exploring Russia’ Program
Eugene Kaspersky is a world-renowned pioneering expert-entrepreneur in cybersecurity. But Eugene also has a hobby, which has turned into more of a lifestyle: he’s a passionate traveler and dedicated devotee of wild nature and adventure-tourism. Eugene travels all over the globe, but most of all he enjoys exploring his native Russia by visiting the country’s hidden gems.
The coronavirus pandemic has hit the tourism industry especially hard. It damaged not only existing business, but also upcoming projects and plans. Tourist industry companies are now deprived both of any support from the larger actors and even an opportunity to promote themselves to launch new projects. In order to support startups and Russia’s domestic tourism, Eugene Kaspersky is launching the online-accelerator Kaspersky Exploring Russia.
The accelerator has the aim of gathering the most interesting and promising tourism projects and then to help their creators implement their ideas further. After all, projects like these and the enthusiasts behind them made Eugene fall in love with traveling around Russia in the first place. And now it is high time for him to give something back by helping their planned projects become a reality.
Commenting on the new online accelerator program, Eugene said: ‘This COVID-19 pandemic is a tragic experience for everyone. But it has also brought so much unity: people have started helping each other. Meanwhile we’re continuing our main job – maintaining security in cyberspace – but we’ve decided to also help out companies that are suffering the most. And we’re going to do that by giving them a chance to fulfill their plans and use this period for the maximum benefit. Our team, including me personally, is going to assist the projects by using our media- and marketing tools. Also, our accelerator will help with attracting investment. Participants will get a chance to present themselves in front of relevant companies, businesspeople and funds. Needless to say, the pandemic is going to change the tourism industry, but it doesn’t mean people won’t have the desire to travel and explore. And in this situation, the ones who will benefit will be those who use this crisis period wisely – and be able to offer the market new approaches and projects”.
Being Russia-oriented, tourism-related – and smart! – is basically all that a project needs to be in order to be enrolled in the Kaspersky Exploring Russia program. Participants don’t even need to have a fully operating business, and their projects may exist merely as ideas in their creators’ minds. There are also no geographical or national restrictions: participants may be from any country.
Participants will be categorized into four nominations:
- Technological projects (start-ups) in the field of Travel Tech
- Projects that make extreme and leisure tourism more accessible, and that also popularize and create infrastructure for it (Infrastructure Track)
- Business projects that are socially significant in the fields of travel and tourism (Social Tech)
- Business projects that have a positive impact on sustainable development (Sustainability)
The jury – consisting of Eugene himself, Kaspersky representatives, and leading experts in tourism – will select a shortlist of the most promising projects.
Finalists will get a chance to gain more knowledge on a series of online workshops and lectures. Leading experts in the industry will share their experiences and explain how to create a successful business. The finalists will learn everything from how to calculate a financial plan to how to apply a marketing strategy. During the program, finalist will not only compete for the main prizes, but also they will be helping themselves attract investment. Even the lecturers themselves could become so interested in projects to start supporting them. Moreover, the accelerator program will serve as a communication platform for young entrepreneurs to get in contact with key people.
The winners will be announced and awarded by Eugene himself. The gold medalist will be awarded an online education grant directly relevant to their project. Those coming second will be awarded PR and marketing support for their projects. The participants taking third place will be awarded software subscriptions tailored to solve their business needs.
Throughout the duration of the program, the most inspiring ideas will be mentioned on Eugene Kaspersky and tourism influencers’ social media channels. They will also get PR opportunities in tourism-related media.
Eugene Kaspersky hopes this initiative will help talented entrepreneurs acquire new knowledge and skills. He wishes it will help them find investors for their projects become a reality, and thus will boost the tourism industry. In addition to that, he hopes Russia will reveal itself in a new light – for both domestic and international travelers.
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