At AWS re:Invent, AWS, an Amazon.com company, and Verizon Communications Inc. (“Verizon”), announced a partnership that will bring the power of the world’s leading cloud closer to mobile and connected devices at the edge of Verizon’s 5G Ultra Wideband network. Verizon is the first technology company in the world to offer 5G network edge computing, and will use AWS’s new service, AWS Wavelength, to provide developers the ability to deploy applications that require ultra-low latency to mobile devices using 5G. The companies are currently piloting AWS Wavelength on Verizon’s edge compute platform, 5G Edge, in Chicago for a select group of customers, including award-winning, worldwide video game publisher Bethesda Softworks and the National Football League (NFL). Additional deployments are planned in other locations across the U.S. in 2020.
By utilizing AWS Wavelength and Verizon 5G Edge, developers will be able to deliver a wide range of transformative, latency-sensitive use cases like machine learning inference at the edge, autonomous industrial equipment, smart cars and cities, Internet of Things (IoT), and augmented and virtual reality. To accomplish this, Verizon 5G Edge provides mobile edge computing and an efficient high-volume connection between users, devices, and applications. AWS Wavelength lets customers deploy the parts of an application that require ultra-low latency to the edge of the network and then seamlessly connect back to the full range of cloud services running in AWS.
Verizon 5G Ultra Wideband technology enables a wide range of new capabilities and diverse use cases with download speeds many times faster than typical 4G networks. 5G will also dramatically increase the number of devices that can be supported within the same geographic areas and greatly reduce network latency to mobile devices. Mobile edge compute (MEC) technology further reduces latency. Currently, application data has to travel from the device, to the mobile network, to networking devices at the mobile edge, and then to the Internet to get to the application servers in remote locations, which can result in longer latency. This prevents developers from realizing the full potential of 5G in addressing lower latency use-cases. For example, game streaming requires less than 20 millisecond latency for a truly immersive experience.
In placing AWS compute and storage services at the edge of Verizon’s 5G Ultra Wideband network with AWS Wavelength, AWS and Verizon bring processing power and storage physically closer to 5G mobile users and wireless devices, and enable developers to build applications that can deliver enhanced user experiences like near real-time analytics for instant decision-making, immersive game streaming, and automated robotic systems in manufacturing facilities.
“We are first in the world to launch Mobile Edge Compute — deeply integrating Verizon’s 5G Edge platform with Wavelength to allow developers to build new categories of applications and network cloud experiences built in ways we can’t even imagine yet,” said Hans Vestberg, CEO and Chairman of Verizon. “Bringing together the full capabilities of Verizon’s 5G Ultra Wideband and AWS, the world’s leading cloud with the broadest and deepest services portfolio, we unlock the full potential of our 5G services for customers to create applications and solutions with the fastest speeds, improved security, and ultra-low latency.”
“We’ve worked closely with Verizon to deliver a way for AWS customers to easily take advantage of the ubiquitous connectivity and advanced features of 5G,” said Andy Jassy, CEO of AWS. “AWS Wavelength provides the same AWS environment — APIs, management console, and tools — that they’re using today at the edge of the 5G network. Starting with Verizon’s 5G network locations in the US, customers will be able to deploy the latency-sensitive portions of an application at the edge to provide single-digit millisecond latency to mobile and connected devices. While some ultra-low latency use cases like smart cars, streaming games, VR, and autonomous industrial equipment are well understood today, we can’t wait to see how builders use 5G edge computing to delight their mobile end users and connected device customers.”
Bethesda Softworks is an award-winning, worldwide video game publisher best known for iconic franchises like The Elder Scrolls, Fallout, and DOOM. Bethesda, along with its engineering team at subsidiary id Software, has developed new cloud gaming technology, called Orion, that greatly enhances the experience of streaming video games. This new technology is incorporated into a game’s engine in order to optimize performance in the cloud. By substantially reducing latency and bandwidth, Orion provides a much better experience for gamers and significantly lowers costs for publishers, developers, and streaming service providers.
“The promise of streaming is great – play your favorite games anywhere, anytime, without downloads or the need to buy expensive consoles or PCs. But gamers don’t have unlimited bandwidth, and they demand an ultra-low latency experience. If you can’t provide that, it won’t be good enough,” said James Altman, Bethesda’s Director of Publishing. “Now, by combining Orion with AWS Wavelength and Verizon’s 5G network, we will be able to deliver on the promise of streaming: a frictionless, ultra-low latency experience that will enable millions of gamers to play AAA quality games at max settings, wherever they want, whenever they want – no downloads or consoles required.”
The NFL continues to look at technology to grow the sport of football to the millions of fans who engage with the League throughout the year, including how the use of Verizon’s 5G Ultra Wideband network and the cloud can help unlock new and exciting ways for NFL fans to view, share, and engage with their favorite teams no matter where they are.
“Fans love the live game-day football experience in stadium, and we constantly strive to deepen engagement on and off the field,” said Matt Swensson, Vice President, NFL Emerging Products and Technology. “The Next Gen Stats platform captures player location data in real-time, generates over 200 stats per play, and charts individual movements within inches. The use of AWS’s Wavelength and Verizon’s 5G Ultra Wideband network has the potential to lower data transmission latency for delivery of new and exciting in-stadium enhancements to fans.
Dinesh Nair Appointed as Director for Consumer Business Lenovo India
Global technology leader Lenovo has appointed Dinesh Nair as Director, Consumer Business for India region. Dinesh succeeds Mr. Shailendra Katyal, who has recently been appointed Site Leader for Lenovo India and Managing Director of Lenovo’s PC and smart device business in India.
Dinesh Nair has been an integral part of the Lenovo India consumer business for more than 11 years and has worked successfully across several roles. His most recent role was as the sales & channel management lead for Lenovo’s consumer segment in India. He has handled leadership responsibilities across offline general trade retail, distribution management, field sales, eCommerce, large format retail and category management, and has been a key contributor to the company’s growth journey in India.
“During this difficult time in India, we are working hard to ensure the safety of our employees, partners and customers and I am grateful that we have excellent leaders in place to bring our team together and offer this support. I am proud to hand over the reins of the consumer business to Dinesh. At the same time, this is a demonstration of our commitment to developing talent internally. I am sure he, along with the consumer leadership team, will propel the business to new heights,” said Shailendra Katyal, Managing Director, Lenovo India.
ASUS ROG Announces ROG Masters Asia Pacific eSports Tournament
ASUS ROG will host its first ROG Masters Asia Pacific eSports tournament from March to April 2021. Due to COVID-19 pandemic affecting travel around the region, the tournament will be conducted entirely online, with quarterfinal to final matches livestreamed.
The ROG Masters tournament will feature Counter-Strike: Global Offensive (CS:GO) as the official game title will provide opportunity to teams with enthusiastic players to pitch their skills against each other, as well as the best professional teams from their market and in the region.
The tournament will see various teams from 15 markets across the region vying for the chance to be crowned as the first ROG Masters Asia Pacific Edition CS:GO Champion.
The tournament will be played in three stages played over the course of 2 months:
- Country qualifiers
- Country finals
- Asia Pacific finals
Country qualifiers matches for India will start in the second week of April 2021; 8th April and the finals to be held on the 10th April. The India finals to find the top three teams to represent the country will be livestreamed live on 10th April.
Professional teams from across the region will be automatically placed into seeded positions in the country finals. This gives a greater chance for non-professional, enthusiast teams from India to get through the qualifiers and meet the pro teams in the country finals.
Country Champions will then go on to experience battling winning teams from other APAC markets in the finals that will be livestreamed during 22nd to 25th April 2021.
3 qualifying teams from India finals will stand to win US$800 for first place, US$400 for second place, US$200 for third place. They will then go on to the Asia Pacific finals with the chance to win the following prizes for the championship:
|ROG Masters APAC Championship||APAC Finals (USD/ team)|
Registration and Official Tournament Website
Registration for the first ROG Masters Asia Pacific tournament opens on February 8, 2021 at the tournament’s official website.
Registration closes on February 28, 2021 Further details, match schedules, pro team information as well as rules and regulations can also be found on the tournament website.
Garena Launches Free Fire South Asia Showdown: Battle of the Stars
Garena has announced the Free Fire South Asia Showdown: Battle of the Stars, Free Fire’s first-ever esports tournament for the South Asia region. Taking place on 6 February, the tournament will feature some of the gaming community’s favourite Free Fire streamers and personalities from India, Pakistan, Nepal, and Bangladesh.
The Free Fire community has continued to expand in South Asia and across the world, with the mobile battle royale game the most downloaded mobile game globally in 2020, according to App Annie. Through the Free Fire South Asia Showdown: Battle of the Stars, Garena will look to continue its efforts to excite and delight its fast-growing South Asian community with exciting Free Fire content, and to support and develop the incredible online community in the region.
The Free Fire South Asia Showdown: Battle of the Stars will feature a total of 12 teams. Each team will be led by one of the top 3 streamers from each of the 4 participating nations – chosen by public voting – in this epic clash to determine the best in the region.
The 12 teams will compete in the Battle Royale Squad mode for a slice of the 1 million diamond prize pool. The ultimate winner of this star-studded tournament will receive 500,000 in-game diamonds; the first and and second runners-up will be awarded 300,000 and 200,000 diamonds respectively.
The Free Fire South Asia Showdown: Battle of the Stars will feature some of the most popular streamers and personalities from across South Asia.
The team captains for each nation are:
- Total Gaming (19.4 Million YT Subs)
- Desi Gamers (7.8 Million YT Subs)
- Two-Side Gamers (6.85 Million YT Subs)
- Gaming with Nayeem (1.6 Million YT Subs)
- Illusionist YT (479K YT Subs)
- Gaming With Zihad (698K YT Subs)
- Sooneeta (3.26 Million YT Subs)
- Bshow Mgr (399K YT Subs)
- Tonde Gamer (2.37 Million YT Subs)
- RKG ARMY (1.77 Million YT Subs)
- Unusual Gamer (81K YT Subs)
- The Skinzo FF (75.5K YT Subs)
Fans can witness all the high-octane action by tuning in to the live broadcasts of the Free Fire South Asia Showdown: Battle of the Stars. These will be hosted on Free Fire Esports India YouTube and Facebook, Free Fire Bangladesh Official YouTube and Facebook, as well as on BOOYAH!.
To cater to the diverse South Asian community, the matches will be streamed with live commentary in 5 languages – Bengali, English, Hindi, Nepali and Urdu.
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