Erik Rempen Announces ‘Kainga: Seeds of Civilization’ Game

Erik Rempen Announces ‘Kainga: Seeds of Civilization’ Game

Erik Rempen, self taught solo game designer, is thrilled to announce Kainga: Seeds of Civilization, a roguelite village-builder where your choices will shape the survival of your people. Kainga: Seeds of Civilization will enter Steam Early Access in autumn 2021 following a Kickstarter campaign scheduled to start on 18th May. 

Kainga: Seeds of Civilization is a roguelite village-builder set in a world full of mystery and surprise. Taking on the role of the Thinker, the leader of the village, you will need to adapt to the procedurally generated environment and surroundings and make the right choices to allow your people and village to flourish. The Thinker is responsible for passing the players' decisions and commands on to the people. Although the citizens are somewhat expendable, if the Thinker falls, you lose. Much like the king in chess, they're weak and vulnerable and must be protected at all costs. 

Establishing a village is easy, survival is not. Threats to your people come from all directions; weather events, the environment, wildlife and demands or raids from other tribes all threaten your very existence. In Kainga: Seeds of Civilization, you are not the hero or savior of the world, merely a participant in its ever-expanding story.

Instead of following the long-winded city builder formula, Kainga: Seeds of Civilization is focused on short, 30 minute to 1 hour challenges. Each challenge is a fresh and diverse experience in a new location which still allows the player to make progression between runs.

"All my life I've been fascinated with ancient cultures from across the globe and I've always been interested to learn what makes them unique." Commented Erik Rempen, solo developer of Kainga. " I've traveled to over 60 countries around the world and everywhere I go, the variety and complexity of local culture and history never ceases to amaze me. I've always wanted to play a city-builder game that allowed for deep cultural variability and after waiting far too long, I decided to make it myself! I've spent the past few years getting to this point and I'm excited to finally share this dream so we can start dreaming together".

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